Another topic I think that needs to be discusses that I have not yet seen many people talking about.
Some of this my linkshell has tested. Other things we haven't tested thoroughly, but we have done some observations.
Ok, so first off, Armor: Now we know about "Discomfort." But I've really only seen Discomfort apply when you change armor while someone in the party is engaged in combat. However, there something a bit deeper her.
I know everyone loves running around in their Haubergeons at rank 15 when the armor is actually 27. Turns out... the armor is less protective and helpful than leather harnesses the same level. If you're below and not of the suggested classes for a piece of gear, your bonuses are cut to worthless levels. This part is easy to figure out, and to most people shouldn't be new. I remember 2 members of my ls (Velhart and Dwimmerlaik) tried out a rank 20 or so piece of gear at about ranks 17 that gave +30 HP. I believe they reported it gave them +9.
I'm sure further testing is in order, but this is far from what I want to call attention to.
The main thing I want to call attention to is over ranked weapons. I'm pretty confident as I've been building this theory for the last 2 weeks. Over ranked weapons have a drastically lower chance of actually giving you a skill up than appropriately ranked weapons. The same also similarly applies to under ranked weapons, but that's something to still be looked at.
So, where am I building my argument from? First, when I tried a part in Coerthas. Velhart was using the Wood sword that's in the early 20s. He also had a Brass Gladius on him. He was complaining about how bad the XP was for him at first. He was also using an over ranked Bronze Scutum. His rank was 18. He was averaging around 80-140 skill a fight whereas I was getting 150-250 a fight with a more appropriately ranked weapon (admittedly It was still 2 ranks above me.)
I convinced him to change to his Gladius. His skill jumped to around 150 -300 a fight.
Tonight I finally hit rank 20 on Marauder. I started around 5k to 20. It took me 2 hours of solo leves and a few random kills to get that much to rank up. When I hit rank 20, I finally matched the rank of my Spiked Bronze Labrys. Within 20 minutes of my rank up, I'd already attained 2k into the rank. I got about the same amount of skill in 20 minutes that it had previously taken me an hour to get. Meaning not only did I get more skill a kill, but the skill up chances occurred more frequently.
Now. Does anyone mind doing some testing to confirm or disprove this?


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