
Welcome back to Discipline 101, your premier source for all FFXIV Disciplines. Today, you are going to learn many important things about the Conjurer. As always, we will first discuss Conjurer function. Then we are going to give you a detailed walkthrough of some Conjurer abilities. Take your seats, Discipline 101 is now in session!
Conjurers are, in simplest terms, mages whose power is derived the elements (Earth, Wind, Fire, Ice, Thunder and Water). With all powers combined, the Conjurer may be the greatest elemental master since Captain Planet himself. Not only can the Conjurer deliver enormous amounts of damage output with his deadly Area of Effect (AoE) attacks, he is also a well-balanced healer to boot!
While power of the elements is something to behold, the Conjurer will never reach his full potential unless he learns how to harness them. Here are some of the things a Conjurer must take into consideration prior using his powers:
a.) Monster Weaknesses/Strengths
b.) Elemental Specialization
c.) Proper Environmental Selection of the Elements.
d.) When to Attack/When to Heal
As the Conjurer's elemental mastery progresses, so does his skill set. Here are some of abilities that can soon be found in a battle near you:
Profound - Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times.
Trance Chant - Intensify your next cast, preventing it from being interrupted.
Spirit Bind - Channel the elements, binding yourself and reducing MP consumption by half.
Roaming Soul - Hum your next spell, allowing you to move while casting.
Purge - Alter an enemy's essence, rendering the target's elemental alignment neutral.
As you can see, the Conjurer has quite a versatile elemental range bestowed upon him. That knowledge, however wouldn't be complete without great wisdom passed down from his FFXI ancestors. Here are just a few of the inherited abilities that make the Conjurer the true Eorzean elemental guru:
Frost (Black Mage, FFXI) - Deals Ice damage over time to enemies within AoE range.
Fire (Black Mage, FFXI) - Deals Fire damage over time to enemies within AoE range.
Cure (White mage, FFXI) - Restores HP of allies within AoE range.
Protect (White Mage, FFXI) - Enhances defense to allies within AoE range.
Shock Spikes (Blue Mage, FFXI) - Armors you with Lightning spikes, stunning attacking enemies.
With the power of Black, White, and Blue mages, the Conjurer is truly the one and only elemental master you will ever find in Eorzea. The Conjurer also Specialize in the elements in a wide variety of ways, making him one of the most versatile Disciplines in FFXI today!
Thank you for coming to discipline 101. Extra credit is available to all those who wish to post a comment before the next session. That being said, class is officially dismissed!