Over the past few days I've been learning to craft and have been having a decent time at it. I also listened in on some linkshell chat about how having the hat you start off with as a crafter helps a lot and I got to thinking, whose hat? Which gear is best to start with? What are the benefits of starting off as any one job?
So I painstakingly created all 18 jobs and recorded their stats. I'm pretty confident that the starting equipment won't change much if at all between now and release so I feel good about posting this based off beta data. Note that all races have varying names for their starting equipment but the stats are the same. Here are my findings:
Code:Botanist Defense: 69 Mag. Defense: 48 Evasion: 60 Resilience: 48 Perception: 2 Gathering: 2 Dexterity: 1 Vitality: 2 HP: 5 Elemental Resistences: 57 Fisher Defense: 50 Mag. Defense: 43 Evasion: 60 Resilience: 46 Perception: 2 Output: 1 HP: 5 Elemental Resistences: 50 Miner Defense: 47 Mag. Defense: 38 Evasion: 59 Resilience: 42 Output: 2 HP: 5 Craftmanship: 1 Elemental Resistences: 49 Carpenter Defense: 42 Mag. Defense: 44 Evasion: 65 Resilience: 42 Output: 1 Elemental Resistences: 53 Blacksmith Defense: 41 Mag. Defense: 37 Evasion: 59 Resilience: 38 Control: 1 Output: 1 Craftmanship: 1 Elemental Resistences: 44 Armorer Defense: 57 Mag. Defense: 48 Evasion: 65 Resilience: 43 Output: 1 Vitality: 1 Piety: 1 Craftmanship: 1 Elemental Resistences: 48 Goldsmith Defense: 61 Mag. Defense: 45 Evasion: 57 Resilience: 43 Output: 1 Vitality: 1 Craftmanship: 2 Mag. Cfratmanship: 1 Elemental Resistences: 42 Leatherworker Defense: 53 Mag. Defense: 60 Evasion: 61 Resilience: 43 Output: 1 Dexterity: 1 HP: 24 MP: 4 Elemental Resistences: 51 Weaver Defense: 52 Mag. Defense: 44 Evasion: 70 Resilience: 40 Output: 1 HP: 12 Craftmanship: 3 Mag. Cfratmanship: 2 Elemental Resistences: 46 Alchemist Defense: 53 Mag. Defense: 52 Evasion: 59 Resilience: 45 Output: 1 HP: 10 Craftmanship: 3 Mag. Cfratmanship: 1 Elemental Resistences: 56 Culinarian Defense: 47 Mag. Defense: 59 Evasion: 55 Resilience: 45 Control: 1 Output: 1 HP: 21 MP: 9 Mag. Cfratmanship: 1 Elemental Resistences: 48 Thaumaturge Defense: 51 Mag. Defense: 54 Evasion: 66 Resilience: 43 HP: 2 MP: 12 Craftmanship: 1 Mag. Cfratmanship: 1 Elemental Resistences: 53 Conjurer Defense: 57 Mag. Defense: 52 Evasion: 69 Resilience: 45 Dexterity: 1 HP: 23 MP: 2 Craftmanship: 1 Mag. Cfratmanship: Elemental Resistences: 52 Gladiator Defense: 61 Mag. Defense: 52 Evasion: 69 Resilience: 47 Perception: 1 Output: 1 Vitality: 1 HP: 13 MP: 5 Elemental Resistences: 50 Marauder Defense: 47 Mag. Defense: 45 Evasion: 57 Resilience: 45 Perception: 1 Control: 1 Output: 1 HP: 2 Elemental Resistences: 54 Pugilist Defense: 54 Mag. Defense: 48 Evasion: 69 Resilience: 42 Perception: 1 Output: 1 HP: 13 Elemental Resistences: 50 Archer Defense: 57 Mag. Defense: 55 Evasion: 73 Resilience: 47 Perception:1 Output: 1 Dexterity: 1 HP: 13 Elemental Resistences: 52 Lancer Defense: 58 Mag. Defense: 51 Evasion: 63 Resilience: 46 Perception:1 Output: 1 HP: 18 MP: 9 Elemental Resistences: 55


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