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  • A Very Important Announcement from SE

    There are actually a few announcements from SE, but they are ultra important to all FFXIV players out there.



    A New Director at the Helm

    Thank you for your continued interest in and support of FINAL FANTASY XIV.

    While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

    After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

    To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.

    We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.

    Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.

    The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.

    President and CEO, Yoichi Wada

    Changes to the Development Team and Much More

    The development and management teams would like to make an announcement regarding personnel changes.

    [Organizational Changes to the Development Team]
    To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

    Managerial Changes

    Producer/Director
    Naoki Yoshida

    Section Leader Changes

    Assistant Director
    Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

    Lead Game Designer
    Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

    Lead Combat System Designer
    Akihiko Matsui (FINAL FANTASY XI)

    Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development)

    Lead Programmer
    Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

    Senior Concept Artist
    Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

    Lead Artist
    Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

    Lead UI Designer/Lead Web Designer
    Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

    These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.

    [Extension of the Free Trial Period]

    As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.

    [Future Version Updates]

    At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.

    [Delay of the PlayStation 3 Version Release]

    Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

    The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.

    [New Development Team Policy]

    I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.

    No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.

    Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.

    Everything we do will be for our players and customers.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida

    Goodbye Tanaka, You Probably Won't Be Missed

    First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.

    Hiromichi Tanaka

    Well there you have it. In my opinion, I think Lead Game Designer Nobuaki Komoto was totally off the hook, but maybe that's just me. I wish Mr. Yoshida good luck with his newfound position - in the game's current state he definitely has his work cut out for him.
    Comments 13 Comments
    1. Varizen's Avatar
      I've got high expectations and confidence in Yoshida. I'm happy for him and looking forward to what he brings.

      But I've said the whole time they need to ditch Tanaka. And here it is.

      Things tend to improve when he's gone.

      ---------- Post added at 03:24 AM ---------- Previous post was at 03:23 AM ----------

      Oh, and just a plug for me, expect updates to my party guide coming soon, including in depth looks and tips on tanking and healing.

      Feel free to submit your own tips and info for me to wade through and add!
    1. Aspect's Avatar
      I wholeheartedly agree with Tanaka dropping out from the position. Throughout my time following FFXIV, it wasn't hard at all to tell he wasn't the right person for the job.
    1. Wintersdance's Avatar
      This will be interesting. I wonder which team they will try to bring on board to revamp this game?
    1. Valark's Avatar
      Looking at the team, I'm very happy with this. Sorry FFXI, we had to steal your awesome director lol.
      We definitely got a few people from FFXI, and I think someone posted elsewhere one of these guys worked on chrono trigger. If so, looks like the "big boys" are taking over. Also can't complain about playing free, and 2 updates this month? hot damn! Things are going to get better =3 We also have a guy who is working on the next gen programming (PS4? etc) on the team, so that's a good sign as well.
      I've never been really fond of Tanaka, so yeah lol

      Also, it's good to see that SE sees this game as "Too big to fail". They got determination, I'll give them that.
    1. blucynder's Avatar
      This sounds great and makes sense considering all of the floundering in the beginning. Also, another free month is awesome! That is like half of the game paid for or more depending on what version you got.
    1. Apoc's Avatar
      This is good news, I very much loved playing FFXI and was beyond dissapointed in FFXIV.... I was shocked that such a product was turned out by what I regarded as one the best in developing MMO's. (SE)

      I will not venture back to FFXIV until significant changes have been made. I applaud this move, as it offers at least a chance of regaining customers where otherwise none existed.
    1. Aquetas's Avatar
      I suppose it can only get better. I can't wait to see what is in store.
    1. Varizen's Avatar
      Yeah.... I was a tad disappointed that XI lost its awesome director. There was an announcement from the new people on the XI team today on POL. I think once they get XIV straightened out, he may go back. XI has really come back. Leviathan's average population a night has been up by 1,000 players when I'm on. New current head guy in XI is the guy that did Abyssea.

      Anyway, since the XI Battle Director is on the team now, you can expect someone who has a clue on how to keep fights balanced and interesting. When he was directing XI, he REALLY improved pet jobs. Hell, in this weeks XI update, they even changed Treasure Hunter so you can see it active on a mob, and now additional swings from TH have extra chances to add more TH. But yeah. That guy will server this team well.
    1. Valark's Avatar
      I think one of the biggest thing I hope the battle director looks at, is grinding on mobs outside of leves (and in leves itself). Right now there is no incentive to "do better" since SP balance is kinda wonky (110 for a red mob? really?) and you can only do leves every so often so no rush to get them done.

      Also monsters die way to fast, debuffs wear off too quickly, which just means everyone uses their highest power move and the monster is dead. No real tactics =/
    1. Aspect's Avatar
      The director for FFXI did deserve the promotion though. To him, it probably felt like a slap in the face to get the position as the director, as the game is far past its heyday. Anyways, I guess he got noticed for doing a great job - I have heard from many people how the userbase has gone up a bit.

      Anyways, I hope he does a great job. While I don't know the dude personally, I have heard nothing but great things about him.
    1. Crimson Darke's Avatar
      Quote Originally Posted by blucynder View Post
      This sounds great and makes sense considering all of the floundering in the beginning. Also, another free month is awesome! That is like half of the game paid for or more depending on what version you got.
      More than a free month. It will be free until they have an actual game plan from what it looks like. Well good on them.
    1. Mapleswitch's Avatar
      My wife and I were planning on quitting ff14 until I saw that they are essentially making it a free beta until they produce a real game. My personal plan with picking up this game originally was it was something me and my wife could both play. She was on it for like 3 hours and her analysis was 'I have no idea what I am doing'. I personally think the fatigue system is retarded and getting rid of it would be one way to instantly improve the game. For those of you who do not know the fatigue system, it is the 8th to 15th hour of game play per week has diminishing returns in xp and after the first 15 hours of game play a week, you receive no xp. I also think that if they make the leves available at the towns/camps beyond the capital would improve the game. Having to wait with the have load screens with teleports between the capital and the towns and/or running between the zones is a large time waster. If they don't alter or correct these two problems, I know we won't be playing with you next year.
    1. stocker's Avatar
      I just don't like the weapon/armor fatigue.I don't mind skilling up a craft so i can fix the problem my-self but at the moment it seems too daunting to skill most DOH's so i can fix all my gear.I'm a patient one though so hopefully everything will get ironed out eventually.Having a break playing GT5 has been nice though