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  • An Innovative Way to Choose your FFXI Discipline


    Welcome back, FFXIV adventurers. I know you are all dying to create your character and begin your Eorzean journeys, but don't be hasty in your decision. You should note that on entrance, all Disciplines are not created equally in the gear department.

    You should know by now that it only takes a simple weapon swap to change your discipline. As a result, you can simply select the class with the most optimal starting equipment, enter the game and buy the weapon of your desired Discipline. From there, all you have to do is equip it, and you will commence your Eorzean journey with the best possible starting gear available.

    I have taken the time to provide a few key comparisons in regards to the initial stats of certain disciplines' starting gear. All you have do to is enter the game with the class that has the best gear, and then switch over to your desired class. I know you think I may sound crazy, so let's take a look at a few examples.

    Disciples of War

    For example, say you wish create a Marauder. You may be tempted to create one and get right in the game. Before you do, take one very brief moment to compare the following stats before you finalize your decision:
    Gladiator
    Defense: 61
    Mag. Defense: 52
    Evasion: 69
    Resilience: 47
    Perception: 1
    Output: 1
    Vitality: 1
    HP: 13
    MP: 5
    Elemental Resistances: 50
    Marauder
    Defense: 47
    Mag. Defense: 45
    Evasion: 57
    Resilience: 45
    Perception: 1
    Control: 1
    Output: 1
    HP: 2
    Elemental Resistances: 54
    Stats-wise, Gladiators have Marauders covered in every category with the exception of Elemental Resistance. You don't even encounter elementals early-on(at least not in Limsa Lominsa), so this decision should be a no-brainer. Enter the game as a Gladiator, then go and find yourself an axe to make the switch to Marauder. That way, you will have your desired class and the best possible gear to begin your journey.

    In order to finalize the transformation, venture over to Kerrich and get yourself a shiny new Axe! He can be found at Thundersquall's Thundersticks. Refer to the image below for exact map location and pricing points.


    Disciplines of Magic


    There are only two Disciplines of Magic, so let's say you want to make a Thaumaturge. Make sure to compare the gear before your decision is set in stone.
    Thaumaturge
    Defense: 51
    Mag. Defense: 54
    Evasion: 66
    Resilience: 43
    HP: 2
    MP: 12
    Craftsmanship: 1
    Mag. Craftsmanship: 1
    Elemental Resistances: 53
    Conjurer
    Defense: 57
    Mag. Defense: 52
    Evasion: 69
    Resilience: 45
    Dexterity: 1
    HP: 23
    MP: 2
    Craftsmanship: 1
    Mag. Craftsmanship: 1
    Elemental Resistances: 52
    If you wish to be a Disciple of Magic, you should still enter Eorzea a Gladiator. The Gladiator's starting gear has no class requirements, so magicians can in effect wear the same stuff Disciples of War can early-on.

    The Casters do have a little more Magic Defense and Elemental Resistance, but those stats are hardly a necessity early-on. By the time the aforementioned stats are needed, you will have earned much better gear anyways. That being said, Disciples of Magic should still start the game as a gladiator, and make the switch from there.

    Once magicians are ready to relinquish their swords, they have to go and pay Lefleda a visit. She is also located within the confines of Thundersquall's Thundersticks.



    If your desired Discipline wasn't covered, refer to this post for the full stats listings. Thanks to KrazdHeretic for providing the information I used for today's comparisons.

    Special thanks to LazyMustard for providing the vendor info.

    That's all for now, let the theorycrafting begin!
    Comments 9 Comments
    1. dinglefritz's Avatar
      Why no crafter comparison?
    1. Aspect's Avatar
      Quote Originally Posted by dinglefritz View Post
      Why no crafter comparison?
      In my experience playing FFXIV, I have found it is better to gain a few physical levels before you delve too deeply into crafting. As a result, I decided to omit them from this particular article.

      If you would still like start out as a craftsman, refer to the Starting Equipment post i linked at the end of the article. It has the starting gear stats listed for all disciplines, even crafters.
    1. phizzco's Avatar
      So in the first part of your post you state that its obvious that people who want to play melee should start out as gladiator due to the higher base stats of the Gladiator. However, the stats alone obviously don't make the class right?

      We should be talking about damage output, comparison of skills and relative ease of soloing/finding a group as well as average time to level etc.

      Just sayin'
    1. Aspect's Avatar
      I'm suggesting that people pick the class that has the most beneficial stats for starters. From there, they just gotta buy their desired discipline's main weapon and equip it. That way you get the class you want and the best possible starting gear too.

      It's a really quick process that gives you a very early starting advantage. I know buying the weapon is the easiest way, so if you want to optimize your time, start doing Treasures of the Main. You get 100 gil after making the delivery to the Culinarians Guild. It takes about 5 minutes to complete that process from start to finish, with XP earned along the way.
    1. Arzaak's Avatar
      Great post. Sometimes at the start, whether you are a longtime mmo players or not, we are blinded by fun and excitement... this is a good reminder to set yourself up for early gameplay.

      And to think... we would pay millions of gil for two or three mp in xi or a silly +1 item - this is a bargain!
    1. mjcr777's Avatar
      Hello I'm starting to play in FFXIV and I found it Awesome, I was long time player from FFXI and there are things new for example changing classes by changing weapon. My Question is this:
      When you change class for example from Gladiator to Thaumaturge, what happens with your points atributes?, can you re distribute? because all classes have their key abilities... and How about MP???

      Thank you very much

      Darkane Wolfgard
    1. Demon-Eyes's Avatar
      Quote Originally Posted by mjcr777 View Post
      Hello I'm starting to play in FFXIV and I found it Awesome, I was long time player from FFXI and there are things new for example changing classes by changing weapon. My Question is this:
      When you change class for example from Gladiator to Thaumaturge, what happens with your points atributes?, can you re distribute? because all classes have their key abilities... and How about MP???

      Thank you very much

      Darkane Wolfgard
      You can redistribute you get more points back the higher physical level you are. Though currently the timer on that option is rather high so it would be better to keep your points rather balanced if you are planning on playing a mage and melee job.

      When you switch from a melee to a mage you get as much MP as your melee had but you can get more through mage abilities and touching aetheryte nodes.

      In the most recent players poll(the second one) they asked us if we would be ok with changes to the way attributes are handled and mentioned a MP refresh so changes will probably be made to the way it's handled in some way or another.

      Hope that helps.
    1. Nitram's Avatar
      cool!
    1. novio's Avatar
      nice post. I like that it can be switched easily. As mentioned on the article I would think it would be a little easier to level up as a melee-type job before switching to the desired mage. Although I am only speaking from experience with xi. I've no idea how the battle gameplay is just yet.