Welcome back, FFXIV adventurers. I know you are all dying to create your character and begin your Eorzean journeys, but don't be hasty in your decision. You should note that on entrance, all Disciplines are not created equally in the gear department.
You should know by now that it only takes a simple weapon swap to change your discipline. As a result, you can simply select the class with the most optimal starting equipment, enter the game and buy the weapon of your desired Discipline. From there, all you have to do is equip it, and you will commence your Eorzean journey with the best possible starting gear available.
I have taken the time to provide a few key comparisons in regards to the initial stats of certain disciplines' starting gear. All you have do to is enter the game with the class that has the best gear, and then switch over to your desired class. I know you think I may sound crazy, so let's take a look at a few examples.
Disciples of War
For example, say you wish create a Marauder. You may be tempted to create one and get right in the game. Before you do, take one very brief moment to compare the following stats before you finalize your decision:
Gladiator
Defense: 61
Mag. Defense: 52
Evasion: 69
Resilience: 47
Perception: 1
Output: 1
Vitality: 1
HP: 13
MP: 5
Elemental Resistances: 50
MarauderStats-wise, Gladiators have Marauders covered in every category with the exception of Elemental Resistance. You don't even encounter elementals early-on(at least not in Limsa Lominsa), so this decision should be a no-brainer. Enter the game as a Gladiator, then go and find yourself an axe to make the switch to Marauder. That way, you will have your desired class and the best possible gear to begin your journey.
Defense: 47
Mag. Defense: 45
Evasion: 57
Resilience: 45
Perception: 1
Control: 1
Output: 1
HP: 2
Elemental Resistances: 54
In order to finalize the transformation, venture over to Kerrich and get yourself a shiny new Axe! He can be found at Thundersquall's Thundersticks. Refer to the image below for exact map location and pricing points.
Disciplines of Magic
There are only two Disciplines of Magic, so let's say you want to make a Thaumaturge. Make sure to compare the gear before your decision is set in stone.
Thaumaturge
Defense: 51
Mag. Defense: 54
Evasion: 66
Resilience: 43
HP: 2
MP: 12
Craftsmanship: 1
Mag. Craftsmanship: 1
Elemental Resistances: 53
ConjurerIf you wish to be a Disciple of Magic, you should still enter Eorzea a Gladiator. The Gladiator's starting gear has no class requirements, so magicians can in effect wear the same stuff Disciples of War can early-on.
Defense: 57
Mag. Defense: 52
Evasion: 69
Resilience: 45
Dexterity: 1
HP: 23
MP: 2
Craftsmanship: 1
Mag. Craftsmanship: 1
Elemental Resistances: 52
The Casters do have a little more Magic Defense and Elemental Resistance, but those stats are hardly a necessity early-on. By the time the aforementioned stats are needed, you will have earned much better gear anyways. That being said, Disciples of Magic should still start the game as a gladiator, and make the switch from there.
Once magicians are ready to relinquish their swords, they have to go and pay Lefleda a visit. She is also located within the confines of Thundersquall's Thundersticks.
If your desired Discipline wasn't covered, refer to this post for the full stats listings. Thanks to KrazdHeretic for providing the information I used for today's comparisons.
Special thanks to LazyMustard for providing the vendor info.
That's all for now, let the theorycrafting begin!



