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  • FFXIV Lore - Origins



    One way in which a player can enhance his in-game experience is by learning some of the in-game lore. Sadly, the Shakespearean style wording that comprise the official lore will leave some people scratching their heads in utter confusion. Fear not, for FFXIV has a dedicated lore translation team here for your every need. Over the course of these lore installments, we are going to simplify it into a language the reader knows best: English (of the modern era)!

    The Age of Adventure

    Since the dawn of time, twelve tribes from across Hydaelyn have arrived and settled in Eorzea. The gods who ruled and looked over the previously empty continent were amazed by the tribes' cunning and resilience. In due time, they began watching over the respective tribes, each one acting as a guardian.

    At first, the tribes were fueled by greed, frequently fighting amongst each other. This would continue for many years until hostile soldiers from the Garlean Empire appeared from the east.

    In the face of a new enemy, the tribes amassed a resistance, but to no little or avail. It wasn't long before the powerful Eorzean city-state of Ala Mhigo had succumbed to these mighty Garleans. As the Garleans continued their reign of terror, the remaining nations reluctantly put aside their differences, should the empire begin to look south.



    Luckily, the invasion never came south. Almost as soon as the Garlean Empire had established itself as a menace, they were gone again. However, the echoes of the invasion were still ever-present in the heart of Eorzea's people. It was during this time that Eorzea slipped into the 'Age of Calm', an age in which an uneasy peace prevailed.

    After Ala Mihgo fell, city guard units were restructured into organized armies, ready for action should the need arise. Unfortunately, a majority of the realm's hired swords had nowhere to pledge their allegiances. For fear of the situation worsening, leaders from around Eorzea gathered together and formed a network of guilds for these lost souls. Through the visions of these leaders a new industry known as 'adventuring' has emerged, its primary purpose helping usher in the current era - an era of extreme uncertainty.


    A Realm Divided



    It has been ten years since beings known as primals were summoned to Eorzea by the questionable ambition of the beast tribes. Each successive year, they only appear to be more drunk on power, and continue to wreak havoc on all Eorzean citizens.

    To the northeast, the Garlean Empire is still up to no good, casting a shadow of undertainty across the realm. Seeking to control the continent of Aldenard, the Garleans have once again set out on a campaign to destroy anybody that stands in their way.

    It is in the midst of contested Eorzea that a new mysterious power has begin to surface. Known as the 'Echo', it is believe that souls touched by it will resonate with others. In doing so, those touched by this mysterious power will be able to relive others' past experiences as if they were their own.

    What is the origin of this eldritch power? Is it a gift or righteousness, or some evil magic at work?

    The search for answers now falls to you. Go forth and seek out your brethren, and you can claim your place among legends!

    If you have desires to be remembered as a legend, then why not express them through commentary first?
    Comments 1 Comment
    1. SirFenwick's Avatar
      Very nice. It's always fun to read up on the lore of a game. Thanks for the efforts of all who helped make this readable!